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Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resourc
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Book ID Asin: 0240814711
Book Title: 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
Book Author: Ami Chopine
Book Format and Price:
Book Format Name: Kindle
Book Format Price: $25.83-$35.49
Book Format Name: Hardcover
Book Format Price: $172.80
Book Format Name: Paperback
Book Format Price: $20.00-$46.95
Book Price: $46.95
Book Category: Books, Arts & Photography, Other Media and unknown
Book Rating: 31 ratings
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation by Ami Chopine Book Review
Name: Ed Donovan
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Very good review of all basic concepts in 3D Design
Date: Reviewed in the United States šŗšø on August 14, 2018
Review: I bought this book to teach myself 3D design concepts and I am using in conjunction with a book on Blender basics. The two work together very well. The book is non-technical and has good exercises but you need a reference for a specific software you will use to do the exercises. It explains concepts very simply and clearly. Still a long way from finishing all the exercises. Looks like it will be fun.
Name: gloria
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Amazing book
Date: Reviewed in the United States šŗšø on October 30, 2018
Review: I am enjoying every bit of it. Highly recommend it for people starting in the field, without any dependency on the software.
Name: Karen S. Garvin
Rating: 4.0 out of 5 stars
Title: .0 out of 5 stars A Good Foundation for 3D Artists
Date: Reviewed in the United States šŗšø on September 5, 2011
Review: This book bills itself as "application agnostic," so you won't learn how Blender does this or Maya does that, but you will learn basic theory and approaches to 3D modeling. You will need to use this book in addition to your software's manual to get the most of out it. In addition to theory, there are tutorials. Starting in chapter 3, you begin working on a model robot. Each chapter introduces new 3D concepts that are incorporated into that chapter's tutorial. By chapter eight you'll be adding animation to the robot.
The text is basic, but very good. I found Ami Chopine's writing style to be direct but not dull. She doesn't crack stupid jokes or waste your time with trying to make you feel good. Each of the explanations, whether it's about good working habits or an explanation of morph targets, is fairly short, so it's easy to read a section or two at a time. Yet I never felt the text was rushing me through a topic, and I thought the explanations were very clear. Still, some topics are complex enough that I will be rereading those sections.
Chopine takes a very realistic approach to teaching you the basics of 3D computer art. She doesn't make false promises that you'll read her book and become an expert in just a few days, nor does she discourage you from trying to become a 3D artist. Instead, she offers advice to pace yourself, because "you will enjoy your art more once you have taken the time to grasp the basics," and while this "doesn't take 10,000 hours" it does take "more than a weekend, or even a month of weekends." In other words, if you want to do this, be prepared to put some work into it.
My first look at this computer graphics book was disappointing because the book is so plain. The text is black and white throughout, as are all the illustrations. I rated the book 4 stars because I felt the publisher got cheap about the production of the book. Even a center spread with 4-8 pages in color would have been welcome. Still, the pictures are good; they just could have been better. Despite its lack of flashiness, I recommend this book because it's approachable, understandable, and very useful. Although I haven't completed the tutorials yet (I'm still figuring out Blender 2.5), I understand the approach to modeling in a way that I never did before. I don't feel lost when I open the software and the tutorials give me specific tasks to accomplish. Chopine's explanations are sound and her book has a lot to offer the beginning 3D artist.
Name: A. M. Hernandez
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Foundational for Beginner 3D Artists. It's Timeless, Not Dated at All.
Date: Reviewed in the United States šŗšø on February 6, 2021
Review: Ami Chopine has created a timeless book with 3D Art Essentials. While most other texts tie themselves to a particular software or version, here we see the essential building blocks of creating 3D art in any application. This is foundational knowledge, and the book is not dated at all, even though it was published almost 10 years ago. If you are an aspiring 3D artist, or even a 3D programmer that wants to understand the art aspect better, there are not many books like this, and this is the best.
Inside we find 20 chapters on different aspects of modeling, texturing, and animation. These are not step by step tutorials, mostly the book explains general terminology and methods, which are great for a beginner. While there are some exercise at the end of the chapters, these are brief and not the focus of the book. The topics covered include polygons and NURBS, subdivision surfaces, deformers, rigging, animation, physics, texture mapping, light, cameras, rendering, and more. Finally at the end there is a chapter on tools and apps, but this is just a quick overview.
All in all, I really enjoyed the book. While I have been studying 3D art for quite a while, and the majority of the book was a refresher, I think this would be perfect for someone just getting started with 3D art so they can learn the fundamentals without being confused by any one particular application. I also loved the history section at the beginning and the overall advice sprinkled through the text. Iād recommend it.
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