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[Color version]

Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64.

Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn about:

  • 6502 Assembly Language


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    Book ID Asin: B0784WCHRY
    Book Title: Retro Game Dev: C64 Edition (RetroGameDev)
    Book Author: Derek Morris
    Book Format and Price:
    Book Format Name: Kindle
    Book Format Price: $0.00
    Book Format Name: Paperback
    Book Format Price: $16.99
    Book Price: $10.55
    Book Category: Kindle Store, Kindle eBooks, Computers & Technology and unknown
    Book Rating: 265 ratings

    Retro Game Dev: C64 Edition (RetroGameDev) by Derek Morris Book Review

    Name: K. Smith
    Rating: 2.0 out of 5 stars
    Title: AgoodbookbutrequiresWindows
    Date: Reviewed in the United States on March 9, 2019
    Review: The book title should be: "Retro Game Dev on Windows". The book is specific to the Windows application (cross-compiler) "CBM .prg Studio". As a Linux user, that makes this book basically useless to me. I will try to run that software using Wine, but if that doesn't work, I pretty much wasted my money. Too bad really, because it looks like a good guide, if maybe a little too concise.I offer 2/5 stars because I genuinely appreciate someone writing new material on retro programming, and had I been able to use it, it would have been good value. It is well written and not overly boring, which is saying something because ANY text on Assembly Language is overly boring.

    Name: Paul R. Harker
    Rating: 4.0 out of 5 stars
    Title: Oftentoobasicforadvanceduserstooadvancedforbeginners
    Date: Reviewed in the United States on March 8, 2020
    Review: If I did not have a solid background in programming, this book would have left me cold. Too much is half-stated with the apparent assumption the reader has a deeper-than-average understanding of the inner workings of both design tools and the C64 itself. The book has a split personality, switching between detailed explanations of simple concepts, then onto a brief comment on a complex subject.For example, there is a section detailing the difference between an inline macro and a subroutine. (Good for the beginner) Then later, a note to "Uncomment timer lines to see where the code runs" without fully explaining exactly which lines need to be uncommented, nor exactly what the uncommented lines do. These are the lines.inc EXTCOLdec EXTCOL(For the recorded, they quickly INCrement the border color to a higher value and DECrement back to the original setting cause a flicker at the bottom of the screen in what would otherwise be the start of the blanking/retrace interval. )In the end, this book and the example libraries will be very helpful to me, but the author seems to have had difficulty determining the target audience.Not a bad book by any means, therefore the four stars. But if you are, as stated on the cover, "A newcomer hoping to break into the games industry" you will have your work cut out for you filling in the gaps.

    Name: J. K.
    Rating: 2.0 out of 5 stars
    Title: Youwontlearnmuchfromthisbook
    Date: Reviewed in the United States on May 2, 2020
    Review: It gets you started with a setup for programming in assembly with a particular IDE and cross assembler and helps you compile some games but it really doesn't to into detail about how the code really works. It assumes that you will pick all that up elsewhere but doesn't really point you to particular resources. Providing a cursory description of various modules of code and having the user mess around with some sprites isn't all that useful. I think you are better off looking else where. I'm currently reading "Machine Language for the Commodore 64, 128, and Other Commodore Computers" by Jim Butterfield and I think its a far superior book if you really want to program games as it'll actually teach you the basics.

    Name: Marcelo Cabral
    Rating: 5.0 out of 5 stars
    Title: ItremovedmyinerciatostartmyC64project
    Date: Reviewed in the United States on December 17, 2017
    Review: Since I got my Commodore 64 in 2015 I was planning to develop a simple game for it, just to learn assembly for 6502/6510. I downloaded some modern tools and some books, studied a bit, but the challenge seemed too big.This small book however changed everything, with a simple but effective approach, using libraries and the powerful CBM Studio as a familiar development IDE, Derek guides us over the development of a couple of micro-games (space shooter and platformer).It managed to take me off the inercia of starting from scratch, I'm already using one of the examples as the base of my projectImportant Note: The book assumes you know the basics of Assembly (in particular for 6502) so I recommend look online for some resources before reading it.

    Name: Manuel Lopez
    Rating: 2.0 out of 5 stars
    Title: Iwishitwasmoreindeep
    Date: Reviewed in the United States on April 15, 2018
    Review: I thought it was a book about Assembly programming. Indeed it is, but it's using a library and don't explain in detail how to program the bare machine with pure assembly. I know many people could say: 'hey! It's 2018, nobody programs in assembly language directly', but this is the main theme in commodore 64. I prefer rather the Commodore 64's user manual, sorry author.

    Name: Jamie O
    Rating: 4.0 out of 5 stars
    Title: NeedsaLotofReferenceMaterialtoBeUseful
    Date: Reviewed in the United States on April 10, 2019
    Review: This is a small book about a topic that could easily take up a few extra hundred pages. As such, it relies heavily on your ability to access additional resources (many of which are out of print at the time of this review). Be prepared to make that extra investment to fully appreciate what is happening in this book. It is a good resource for C64 game programming, but at times it does breeze through concepts that I felt needed more explanation. The author is active on the forum dedicated to this book; consider reading and posting there as you work through thus book.You can expect that by the end of this book you will have written and modified Assembly code that will run on a Commodore 64 emulator on PC. If you want to work on Mac or Linux you can, but you will need to refer to outside help for setup. If you want to run your code on a real C64, the book will start you on that path, but you will need additional support.

    Name: Sanclaire
    Rating: 3.0 out of 5 stars
    Title: Imhellainterestedyetconfused
    Date: Reviewed in the United States on December 1, 2020
    Review: It was very vague. As a beginner programmer I was left extremely confused. There were moments where it would show the Assembly code but it would not tell you exactly what the syntax does. I could tell that there were variables declared but I could not understand why it was declared and what variable was declared. The book would never tell you and it would kind of move on as if the writer was summarizing the entire thing. It did not go in depth at some parts. Assembly is not what I expected to learn when I purchased this product. I expected to learn BASIC. Though there are some very cool concepts that piqued my interests such as sprite manipulation and collision detection.

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