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If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developi

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Book ID Asin: B00UZ9K2AO
Book Title: Game Character Development with Maya
Book Author: Antony Ward
Book Format: unknownBook Price: unknown
Book Category: Kindle Store, Kindle eBooks, Computers & Technology and unknown
Book Rating: 29 ratings

Game Character Development with Maya by Antony Ward Book Review

Name: Krista L. Gossett
Rating: 5.0 out of 5 stars
Title: Tips for Beginners; great book!
Date: Reviewed in the United States on July 28, 2011
Review: I know it would be best to wait until I've actually cleared the book step by step to form the best opinion, but I can already tell you, on a flip through, that I'm already in love with this book. I've done 8 months in a computer animation school so I didn't go into this completely blind, but I've immediately recognized the first steps I have taken in character development. I realized after my first 3D foundations class that modeling/rigging were the areas I most adored so I wanted to find a book that homed in on those traits. This book seems to be a perfect match and the price I got it for? Unbeatable! ($7! Some folded pages but sealed and untampered CD-rom, working on both Windows and Mac.)

While this book does focus on the gaming side of modeling, you may want to keep in mind, it is actually rather easy to convert your low-res game models to hi-res movie quality models within Maya or even with the help of Zbrush, etc. I have ZBrush; however I think that program is a monumental pain in the ass on my first few forays into it and I admit I'm pushing that aside until later. Maya is a dream to work with; this book actually includes a learning edition of Maya for those eager to learn but are unable to foot the bill on Maya's steep price tag atm.

The author makes it very clear that he is teaching you HIS methods and that are many, many ways to work around a model. You'd do best to take the basics that you learn from any source and compare this to professional animators' sites and videos to find a method that suits you, or eventually adopt your own method. Please remember that learning Maya can be downright frustrating but it's really exhilarating when you persevere!

In this sense, I find this book very valuable. My school actually screwed up and sent me a Mastering Maya 2010 book and I took one flip through, screeched, and had to try very hard not to fling it against the wall. This book, however, has made me feel very comfortable. This focuses more on what you are doing to meet an end, not playing with your mind and shoving lingo down your throat. I can't wait to walk through every detail...

Name: Carlos Rayon
Rating: 5.0 out of 5 stars
Title: Magnificant Book!
Date: Reviewed in the United States on September 20, 2005
Review: I've not owned a lot of books on 3d design. This is because they are usually filled with information I can easily find online and are too expensive to justify the cost of convienience. Not the case with this book! I really felt like I was getting what I paid for and more!

Designing game characters has always been a weak point of mine. I have always wanted to learn how to create organic models that look good, and still manage to keep the geometry to a minimum.

Although Mr. Ward covers modeling two characters in this book, you'll find that the principles you learn here can be applied to a number of different projects. I enjoyed the book and doing the projects, and managed to produce several models that I was quite pleased with afterwards.

The book shed light on many tools I was familiar with but had always been using inefficiently. I was quite pleased with the workflow of the book, and have already recommended the book to others.

I would like to thank Mr. Ward for writing such an interesting book, and sharing his knowledge with the community. I'd recommend this book to anyone who is comfortable working in Maya, and is ready to learn how to improve their modeling skills.

Name: Maya
Rating: 5.0 out of 5 stars
Title: very friedly for novice
Date: Reviewed in the United States on January 6, 2020
Review: comprehensive text book for novice animator

Name: EUNICE
Rating: 5.0 out of 5 stars
Title: Five Stars
Date: Reviewed in the United States on February 12, 2016
Review: exactly what my son need for his class, and at a steal

Name: Alexandre H. Borges
Rating: 5.0 out of 5 stars
Title: great book
Date: Reviewed in the United States on January 10, 2005
Review: If you want to learn everything about game character development, buy the book!!

I'd like to say thank you to the author of this book, really you did a great job, you have also said this is your first book, and I think you are a nice man who are just opening doors for people all over the world.

Name: Charles D. Silvey III
Rating: 4.0 out of 5 stars
Title: Not just for games, but aimed at beginners
Date: Reviewed in the United States on October 7, 2005
Review: This is a good book. I was hoping for some much more indepth technical information. This is a great book for starting into maya, and character creation.

Name: Casey
Rating: 5.0 out of 5 stars
Title: Learn to create characters fast and easily!
Date: Reviewed in the United States on June 17, 2005
Review: I've been using 3DSMAX as a hobbyist for about 5 years now and had gotten to the point where I had almost given up on trying to create a character. I had no previous experience with MAYA and from what I had heard it was complicated but after browing through the book and seeing how well Antony Ward laid things out I decided to buy it and give it a try, despite the then $70 price tag).
After spending half an hour or so on the sample character in the book I ditched the sample character and decided to follow the book's instructions but apply them to building my own character that I've wanted to for some time now. By day two I had developed my OWN character following Ward's detailed steps and never ran into a problem. Mind you I haven't tackled texturing or rigging yet but the nodeling of the character was where I was having problems with Max.
Maya's Vertex editing, face creation and polygon divide tools are a pleasure to work with. Not sure if I'll ever go back to Max.

Name: Rodney A. Brett
Rating: 5.0 out of 5 stars
Title: All meat, cuts out the fat.
Date: Reviewed in the United States on March 1, 2005
Review: Simply the best character book for Maya. Most character books are catered to the movie/tv production pipeline but this one really goes into detail on "game specific" aspects of Maya. Let's face it, Maya is a daunting application. You cannot learn everything about it in one book, but what this book does so well is take a specific usage of Maya(for game character creation) and tells you everything you need to know to get a character from concept to final animation.

There's meaty info on every page and no long-winded lectures or extranious information not relevent to gaming. I feel that this book can easily be used as a syllabus for game character creation classes.

I would never have been able to realize my models without the insight provided in this book.

-Rodney Brett

[email protected]

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