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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:

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    Book ID Asin: 1466598646
    Book Title: The Art of Game Design: A Book of Lenses, Second Edition
    Book Author: Jesse Schell
    Book Format and Price:
    Book Format Name: Paperback
    Book Format Price: $40.90
    Book Price: unknown
    Book Category: Books, Computers & Technology, Programming and unknown
    Book Rating: 264 ratings

    The Art of Game Design: A Book of Lenses, Second Edition by Jesse Schell Book Review

    Name: Florian Schneider
    Rating: 3.0 out of 5 stars
    Title: Good inspiration for beginners, but with flaws
    Date: Reviewed in the United States on December 26, 2019
    Review: I am torn about this textbook. There is much to like in The Art of Game Design, and the book is arguably at it's best when Schell relays his extensive personal experiences in the industry. I indeed found some sections to be excellent, for instance the discussions of design principles, of games in education, or or the social responsibilities of designers. I also appreciated the accessible writing style.

    That said, as a uni instructor looking for a textbook for undergrad students in a Games Studies course, the book ultimately missed the mark for me. Aside from its excessive length and over-ambitious scope, I found many of the observations poorly reasoned and often grounded in a cursory understanding of related fields. I was irritated by the frequent generalisations about 'human nature', the uncritical discussion of 'player types' (taking the controversial arguments by Bartle at face value), and the frequent assumptions about gender in gaming ('women like to play nurturing roles', etc.). The book would have benefitted from a more careful consideration of the state of the field in disciplines like psychology, anthropology, sociology, and cultural studies. Instead, the author ignores much of the academic literatures, and at one point even derides theoretically-minded work as 'pedantic'. This is a real same, and a missed opportunity.

    In short, if you are looking for inspiration, there is plenty to be found in these pages, but for a more critical assessment of game design I'd recommend turning elsewhere.

    Name: Stephen Joseph
    Rating: 5.0 out of 5 stars
    Title: Changes my brain on every page
    Date: Reviewed in the United States on February 16, 2021
    Review: I could not rent this book; had to buy it. It takes so much brain power to change our minds on anything, and this book rewrites the way I think about game design on every page. It's almost daunting because of how effective it is, but that's my problem of being cowardly and tired; the book is a gem. Get this book on game design first and brace yourself.

    Name: Andrew C. Releford
    Rating: 5.0 out of 5 stars
    Title: The Key to Better Games!
    Date: Reviewed in the United States on March 20, 2018
    Review: I haven't read the book fully, but I read most of the chapters in prep. for a jam or two.

    Everything in this book is considered mandatory reading for ANYBODY wanting to work with games (creative, marketing, qa, these are all considered game developers.)

    If you have the money to spare, purchase the supplementary deck with this book for a quick check on your project. I would have bought both products had I more money.

    Jesse's Schell's book is worth a read, regardless of your experience (I'm looking at you, AAA devs!)

    Name: Amazon Customer
    Rating: 5.0 out of 5 stars
    Title: Not just art of game design but ART OF DESIGN
    Date: Reviewed in the United States on May 13, 2019
    Review: This book helped me immensely through designing human interfaces and experiences for website and apps. I picked it up for the game design elements, however the information inside applies to everything and is GOLD.
    Actually, it's more than gold - it's platinum. Have you seen the nyan cat fly in the sky and unicorns play chess under an oak tree? Neither have I, however by reading this book I have one less thing I won't regret missing. YOLO.
    Buy this book now and profit!

    Name: Webb Pickersgill
    Rating: 5.0 out of 5 stars
    Title: Not just for Game Designers... Filmmakers take notice!
    Date: Reviewed in the United States on August 31, 2015
    Review: As a filmmaker, and now lead cinematic artist for the video game industry, I wanted to get a better perspective on what "makes games tick." I quickly discovered that this game is much more valuable that it appears. As a filmmaker, many of the ideas and principles that are described can be applied to filmmaking. This book has not only got me quickly up to speed on the art of what goes into making a quality game, but it has also improved the way that I approach and perceive creating films and linear-based entertainment. I can't recommend this book enough.

    Name: CF
    Rating: 3.0 out of 5 stars
    Title: Good for strategic insights, but not for getting right into learning (the technical aspects) on how to actually create a game.
    Date: Reviewed in the United States on June 28, 2018
    Review: This book really deep dives into the strategical, political and/or philosophical aspects of game design. For someone who has been playing video games for well over 20-something years that is aware on what makes a good games, I don't really need to read up on the why and such. As someone who has no experience in game development, but trying to learn the ropes and getting into the technical aspects of video game development, this book really isn't it. I am looking to learn the "how" to create a game and not really get into the fine nuances of why and what.

    Name: Shere Khan
    Rating: 5.0 out of 5 stars
    Title: A good Tool
    Date: Reviewed in the United States on June 28, 2016
    Review: A great toolbox book, much better when you combine it with the Deck of Lens.

    Obviously many of the content comes form the self experience of Jesse Schell but many on this industry form Gamification and Game Design comes first form those experience and then stepped to the next level with a more professional investigation in some cases.

    it's worthy and useful hast it is, a good toolbox to aid, it not pretends to be a bible to follow straight forward, and that's fine.

    Name: Daniel Lima
    Rating: 5.0 out of 5 stars
    Title: Workout for your creative mind
    Date: Reviewed in the United States on October 23, 2017
    Review: This book is awesome. I'm just a beginner studying Gaming Design and this works for me. It works a lot on concepts, induces some exercises and self-criticizing about how to think when creating content. Goes much more theoretical than practical so if you need to learn about Coding, this is not your book. Expect reading a lot about every type possible of "game", not only about the electronic-modern type, but also card-game, story-telling game, etc.

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