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This middle-grade graphic novel series makes YOU the valiant hero of a fantasy questโ€”pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!ย 
ย 
After years of dedicated training and adventure, you are finally a full-fledgedย knight! You are sent on your first official mission by Elliot, aย famous merchant. Impressed by your strength and skill, Elliot entrustsย you with the search for a list of precious objects, all hidden on a distantย island. Can you find all the objects and bring them back? Can you evenย return alive from this treacherous and my


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Book ID Asin: B07QLJ5GRB
Book Title: Knights Club: The Buried City: The Comic Book You Can Play (Comic Quests 6)
Book Author: Shuky,Waltch,Novy
Book Format and Price:
Book Format Name: Kindle
Book Format Price: $6.74
Book Format Name: Paperback
Book Format Price: $7.49
Book Price: $6.74
Book Category: Kindle Store, Kindle eBooks, Children's eBooks and unknown
Book Rating: 47 ratings

Knights Club: The Buried City: The Comic Book You Can Play (Comic Quests 6) by Shuky,Waltch,Novy Book Review

Name: David Auerbach
Rating: 3.0 out of 5 stars
Title: More fun, more translation & copy-editing mistakes
Date: Reviewed in the United States on January 30, 2020
Review: My 8 year old loves these books. Unfortunately, like book 2, this one is marred by some pretty serious mistakes in the English edition (I don't have the French for reference, but at least in book 2 the errors were introduced in the translation).

1. The biggest one is panel 24, which has a puzzle asking you to multiply 22 by three. The symbol signalling the solution is nowhere to be found in the entire book. After some serious digging, I believe the problem is that it should be divide by three, and the correct panel to jump to is panel 7. (Ignore the remainder, I guess?) The omission of the symbol is the real killer here.

2. Also, the archer's stats are wrong, having been copied from Karinka. It should be agility 13, strength 8, intelligence 10, not all 10s.

3. XP and SP are mixed up a couple times at various points. You can usually figure this out from context.

Name: Michael Stricker
Rating: 3.0 out of 5 stars
Title: Good Idea, alot of issues
Date: Reviewed in the United States on June 2, 2021
Review: My son has really enjoyed going though this book. Alot of things are just done poorly. The combat system was so poorly explained that I ended up and buying the previous book to figure out how the combat system should work. Many things are left up to the readers imagination to determine how to make things function. Some of the puzzles are impossible to decipher. For instance panel 105. They even give a "clue". Even after finding out what the answer was (by finding the page that had the symbol that was correct), I still have no idea how the answer to the puzzle was 19. They should have a glossary at the end of book or on their website that explains answers. Or they should have a way to contact the authors to find out if maybe it was something lost in translation or if everyone that I showed this kids puzzle to is missing something obvious. Overall like the idea but there is much room for improvement.

-Panel 24 is a puzzle that leads to panel 72 (who knows how they got the extra 2 triangles), however panel 72 is unmarked so the reader would believe that is not the correct solution. The glyph for that puzzle is not on any panel in the book.

-you can have a maximum of 98 coins. One part of the book requires a potion that can only be bought for 200 coins. How can you buy something for 200 coins if you can't carry more than 98.

Name: Michael Demeritt
Rating: 4.0 out of 5 stars
Title: More time kill than wow, but not a bad way to kill time, great for kids need a math boost
Date: Reviewed in the United States on January 15, 2020
Review: Miss playing D&D with a group? Jonesing for a few hours of Pathfinder and you're stuck in a hotel or on airplane? Got a gamer kid you need to keep content for an hour or so? You're gonna love this. This is a throwback kind of adventure-for-one where you make decisions, flip the book pages to where it says to go (follow you own adventure style), read and react. Except this go round is visual, a comic book, and the player has to track their current abilities and status. There are plenty of fairly fun puzzles and your mistakes can cost your avatar it's life. It's a little thin on content.

You can download extra "Quest Tracker" pages so you don't have to mar up the book or break the spine to photocopy it. It's not exactly hard to make your own notes on a piece of paper using actual numbers instead of little squares to keep track. Clearly aimed at the younger set, it still entertains most adults I've shown it too. Since there are four character choices, you can "play" the book again as someone else. It's a bit of a Novelty act, but not a bad one.

The last thing I give a lot of credit to this book for creating, is that it can allow a young mind struggling with math a chance to work out some critical core function thinking without getting them to be aware they are doing math. Much like Monopoly can take a lot of credit over a few generations of teaching kids to count while also secretly making them divide, multiply, and even factor a little bit, this kind of material might nudge a reluctant learner at core math skills into a successful one.

Name: Susan
Rating: 5.0 out of 5 stars
Title: Choose your own ending!
Date: Reviewed in the United States on December 6, 2019
Review: My 7-year-old nephew likes to read DogMan comic book and loves to do puzzles, mazes, and search and find books.
This book reminds me a little bit of those Goosebumps books I used to read as a kid where you could choose your own ending.
I loved those books!
This book also has where you choose your own ending.
I used to read the book one way then go back and re-read the book with another ending.
Looking back at it now, how genius!
Comparing how different decisions result in different outcomes is a good lesson for kids to learn.
This book is appropriate for my niece
that is 10.
I donโ€™t like that the text is so small, but there is a lot packed into all the pages.

Name: Mindy
Rating: 4.0 out of 5 stars
Title: Fun to play, the most complex in the series
Date: Reviewed in the United States on November 12, 2019
Review: I got this for my son because he enjoyed the previous Knights Club books. These are great to have because they're a role playing game with no screens needed. I find them great for vacations - for riding in the car or down times. His favorite of the Knights Club books is the first one. It was pretty simple mechanics and enjoyable - he liked doing it over and over again. The second one got harder and now this one is hardest. It's gotten much more sophisticated with the fights and puzzles. Even though this book is rated for 8-12 years I would say the target age is more for 10+.

Over all, he did still like it, especially since he says you can decide when to end it (unlike the first one where you either had to keep going until your character died or you won.)

Name: Anne
Rating: 5.0 out of 5 stars
Title: Interactive and Fun Book!
Date: Reviewed in the United States on November 8, 2019
Review: This is a fun comic book that you can play as it says. It reminds me of some of the choose your own adventure type book and also tabletop/role play games because you have pen and paper and play through the story and get to choose different paths or storylines to follow.
I love these kinds of books that are also a game. They're interactive, entertaining and can just be lots of fun! My husband introduced me to some of these types of books and games after we were married and now they are some of my favorite things to play and read sometimes.
If you like comic books, the Knights Club, Choose your own adventure types of stories, tabletop games, etc. then this is a book you'll want to check out that you can enjoy!

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