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Fundamentals of Game Design by Ernest Adams EPUB KINDLE PDF EBOOK. Size: 68,841 KB. Fundamentals of Game Design Ernest Adams pdf.
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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. Theyβll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. Theyβll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a gam
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Book ID Asin: 0321929675
Book Title: Fundamentals of Game Design
Book Author: Ernest Adams
Book Format and Price:
Book Price: unknown
Book Category: Books, Computers & Technology, Games & Strategy Guides and unknown
Book Rating: 71 ratings
Fundamentals of Game Design by Ernest Adams Book Review
Name: Deric Ortiz
Rating: 1.0 out of 5 stars
Title: Asuperficialbookwithonlythemostbasicofinformation
Date: Reviewed in the United States on April 16, 2019
Review: If you play video games, this has almost no information for you. What's a UI? What's a genre? What types of genre's are in games? Do women like to play games? Are fun games better than non-fun games? What if you make your game un-fun, will it still be fun? How do you make a game fun? Do things people like. But don't do too much or you won't please anyone. This is basically the book.
Name: Susanna
Rating: 5.0 out of 5 stars
Title: Ilovethisbook
Date: Reviewed in the United States on March 27, 2016
Review: What an awesome educational tool, this book is!I am studying motion arts and gaming design, and had to buy this book for a class. I am so glad I was required to do this! This book is great for the new editions of game designers to hone their skills!First, it takes you through development of concepts, designing games, the mechanics of it, interfaces, balance, and how to tell an engaging story. It also discusses designing for phones and the screens on phones and pads, and anything that is touch screen. It also introduces motion-capture game-play. It mentions how he designs games, from the first moment of determining the basic concept, to fleshing it out. At the end of the chapters it has exercises, design worksheets, and case studies that sum up what we have learned.The best part is that Dr. Adams has written this, and I know that his sculpting of the book is buoyed by his decades in the industry. I am grateful to have this book in my library. I hope to continue working on building a skill set to bring amazing new games to the male dominated field, and bring my unique slant to gaming!
Name: Amazon Customer
Rating: 5.0 out of 5 stars
Title: Excellent
Date: Reviewed in the United States on May 26, 2021
Review: Excellent
Name: Dono
Rating: 5.0 out of 5 stars
Title: Goodtextbook
Date: Reviewed in the United States on January 10, 2020
Review: This taught me a bunch of things in my class. Definitely felt like it was very informational.
Name: CG11
Rating: 5.0 out of 5 stars
Title: GoodRead
Date: Reviewed in the United States on November 16, 2020
Review: Good Read
Name: S. Patton
Rating: 5.0 out of 5 stars
Title: FiveStars
Date: Reviewed in the United States on July 22, 2017
Review: Received quick, just as described.
Name: konko123
Rating: 5.0 out of 5 stars
Title: itsareallygoodbookitfocusessontheimportantingamedesign
Date: Reviewed in the United States on August 13, 2017
Review: its a really good book it focusess on the important in game design with a good methoud of thinking about how to make your game
Name: Ziv Kitro
Rating: 5.0 out of 5 stars
Title: wellconstructedinformativeandeyeopening
Date: Reviewed in the United States on February 7, 2015
Review: It's hard to get out of our own mind, that is why I love to read intelligent books about topics I'm already "familiar" with. It's not only that you learn new things, you get to view topics you already know in different light. When the book is good, this ends up wit you growing as a professional and/or even as a person.Ernest Adams series of books are a must for any serious game designer.
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