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America’s leading comic book publisher brings its superstar creators and classic characters to the second in an authoritative series of books on how to create comics. The art of Klaus Janson has endured in the ever-changing comic book industry for over 30 years. Now this talented artist brings that experience to the most critical step of effective comic book storytelling: pencilling.

Covering everything from anatomy to composition to page design, Janson details the methods for creating effective visual communication. Step by step, he analyzes and demonstrates surefire strategies for comic book pencilling that are informative and exciting.


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Book ID Asin: 0823010287
Book Title: The DC Comics Guide to Pencilling Comics
Book Author: Klaus Janson
Book Format and Price:
Book Format Name: Paperback
Book Format Price: $49.33
Book Price: $49.33
Book Category: Books, Crafts, Hobbies & Home, Crafts & Hobbies and unknown
Book Rating: 169 ratings

The DC Comics Guide to Pencilling Comics by Klaus Janson Book Review

Name: Gregory M. Chin
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Review of the DC Comics Guide to Pencilling Comics
Date: Reviewed in the United States on December 5, 2010
Review: I was reading Klaus Jansen's book, the "DC Guide to Pencilling Comics" and the "DC Guide to Inking Comics", and really found them to be "must have" books, full of extremely useful information, on setting up art pages for comic books. One of the things the books say is to concentrate on one discipline or the other, but not both at the same time. Later on, after you've mastered both, then you can do both parts of it.

The author Klaus Jansen decribes how he goes about setting up his layouts for a comic book page. Of course, every artist works differently, and Klaus Jansen doesn't draw characters quite as large, or bold (using the "grid layout" for the panels)as Marvel and DC's legendary artists: Jack Kirby, Neal Adams, John Romita, or Sal Buscema. Today, the artists seem to cram as many panels per page as they can. Klaus Jansen was also the Inker on Frank Miller's "The Dark Knight" graphic novel. Klaus now does his own drawing and inking, as well as teaching comic book illustration.

Here is a very brief description of what's covered in this book:

About the comic book drawing phase:
The aspiring comic book artist (whether drawing or inking) need about 2 scenes of comic book pages, to submit as samples. Each scene should be about 2 or 3 pages of those comic book 11" x 17" pages. They are 2-ply or 3-ply smooth bristol pages. Normally the comic book companies supply the blank 11" x 17" pages.
But you can also buy them for [...]. (I've bought page packs from them before)

The method that the book author Klaus Jansen recommends is to start doing very rough layouts, or doing thick black marker sketches only, of what will go in each panel, on separate white or vellum paper. Saved the rough penciling for the next step. Then put these rough, thick marker drawings, and the blank comic book page over a lightboard and then rough-pencil the drawings onto the comic book page. This allow you to re-arrange or edit what you see. You'll want to make some room for word balloons. From here, you would start to do more cleaner drawings, and refine the details working from rough passes to finished passes on the pages.

Each comic book company works a little differently:

Marvel Comics artists don't work from finished comic book script pages. They get an outline only, and they work from that. The penciled-in art work is done next.
The author recommends being very dependable, by turning in the penciled-in pages (like every 3 pages), to the Editor, and not waiting until the whole 22-pages are completed. That way, the Editors can set things in motion, and pass them on to the Inker. Then the Letterers gets the pages after the Inking has been finished.

DC Comics will take photocopies of the rough penciled-in art pages, and use it as a guide to making the design of the word balloons. Then, the rough art pages are given over to the dept which does the word balloon. After the word balloons are put on the rough pages, the rough art is given over to the Inker, so that person can get on with his or her part.
Being aware of deadlines, and making regular contact with the Editor is very important.

Editors are the ones who can assign a new artist work. Another comic book artist can only recommend or introduce a new artist to an Editor, but the Editor assigns the work.
The Comic-Con conventions and other ones are a great place to bring samples and meet Editors.
It's important not to have an "attitude", and keep an open mind when talking to Editors and other Artists that you work with. Chances are the your early work will suck, and Klaus Jansen says not to bother to defend your work, not to explain it, and not to make excuses about it. Time is short, so the proper thing to do is just ask "what can I do, to make it better", and to accept constructive criticism.

Also, aspiring comic book artists should not write their own scripts, when drawing and submitting comic book page samples. If you can get an existing comic book issue script to work with, that would be best. (Some have been posted on the internet).
Klaus Jansen says that "there's a tendency for artists to write to their own strengths, and draw what they know". The Editors would notice this. Editors like to see how versatile the comic book artist is, and know if they can draw many things, whether it's characters, anatomy, settings, and objects. Quiet scenes or action scenes.



Name: B. Mcfadden
Rating: 4.0 out of 5 stars
Title: .0 out of 5 stars Klaus knows of what he speaks
Date: Reviewed in the United States on July 25, 2017
Review: Even though Klaus Janson's style is not my favorite, he very, very much knows the language, structure, and art of putting together a comic book page. I was dubious about this book at the beginning, but was so very glad I bought it by the end. Check out his "DC Comics Guide to Inking Comics" as well. It doesn't cover digital inking (nor does this one cover digital pencils/roughs) but the concepts, mechanics, and advice in these titles are fundamental. For digital comic creation, check out the "DC Comics Guide to Digitally Drawing Comics" by Freddie E. Williams II. But I suggest all three to complete the trinity.

Name: Jo
Rating: 4.0 out of 5 stars
Title: .0 out of 5 stars Pencilling comic is excellent.
Date: Reviewed in the United States on October 28, 2012
Review: The DC guide to pencilling comics is both useful and easy to follow, with helpful images and diagrams showing you helpful tipsof sketching and pencilling comic images. It is excellent for both beginners and experts looking for tips on the comic style of writing.
You have good tips on how to draw head shapes, lips, eyes; and helpful hints and diagrams on anatomy and muscles. It has details about compostion, which can be very useful on all fields of art, not just comics.
Beware though, this has a lot of reading in it, a lot more than other DC comic guides I have bought. But the pages and pages of words that you will come across are directed and informative, and the images are instructive as well; you just have to make sure that you stick at it, and I hope you the best in your artistic ways!

Name: Doug
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Great
Date: Reviewed in the United States on November 16, 2018
Review: I had this book sitting undone. I picked it up and decided to finish it it’s great and straight forward. I recommend it to anyone wanting to make comics.

Name: Blue dog luva
Rating: 4.0 out of 5 stars
Title: .0 out of 5 stars Good book To Buy, not a 5 though.
Date: Reviewed in the United States on December 7, 2013
Review: Good book to have on the shelf. They blow by some of the important things and are really concise and too quick on some anatomy. But I take this book with when I sketch outside of my art room. Good examples here. To earn a 5 it would have to go more in depth on some of the Anatomy with more examples!! I would buy this one again though. You can learn a lot from this one.

Name: Francisco Pagan
Rating: 3.0 out of 5 stars
Title: .0 out of 5 stars Vague and too wordy
Date: Reviewed in the United States on January 14, 2017
Review: I've bought dozens of products on Amazon and I've never written a product review. With this said I feel the need to mention something that to me it's important. I've received good and bad products over the years but never cared about reviewing them but this specific product made me. I write it because it's a product that I wanted to be EXCELLENT and something that I would love. But it isn't. This book has excellent information on the details and I love that. But this isn't what this is supposed to be. As someone with an education in art I feel like this book lacks visuals and by a lot. It fails miserably in showing how things are made step by step. This is not how you teach someone to do something.

Name: Mike Gagnon
Rating: 4.0 out of 5 stars
Title: .0 out of 5 stars Klaus Janson knows his stuff
Date: Reviewed in the United States on March 13, 2015
Review: As always, the DC Comics line of guides are great for learning or brushing up your skills for making comics. This book is no exception. Klaus Janson knows his stuff and guides you pin a way that makes you think and helps you produce more intelligent drawings and panel layouts for your comics.

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