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AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.

Key Features

  • A comprehensive professional tutorial and reference to implement true AI in games

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Book ID Asin: B07PYGNV64
Book Title: AI for Games, Third Edition
Book Author: Ian Millington
Book Format and Price:
Book Price: unknown
Book Category: Kindle Store, Kindle eBooks, Computers & Technology and unknown
Book Rating: 49 ratings

AI for Games, Third Edition by Ian Millington Book Review

Name: S. Casey
Rating: 3.0 out of 5 stars
Title: Printingqualityprettybad
Date: Reviewed in the United States on September 5, 2019
Review: The book itself is pretty good, although the pseudo code blocks are very hard to read as they are printed in a grey tone rather than black and the formatting is really wonky. For example, Page 51 the parentheses are really tiny and look like superscript in the printed version. If you look at the preview of that page here on Amazon, it looks fine. All of the pseudo code in the printed material suffers from this. Not to be expected in an almost $90 USD printed book.

Name: PHZ
Rating: 5.0 out of 5 stars
Title: GoldstandardforvideogameAI
Date: Reviewed in the United States on January 5, 2020
Review: This is the most thorough, well-researched, and clear book on video game AI. Its expensive but its text book size for a fraction of textbook cost. The print is not great but that has nothing to do with the author and the quality of the book, and they shouldn’t be punished for it. None of the printing issues impede readability. Hopefully the 4th edition doesn’t have the same poor print run.

Name: Jay
Rating: 4.0 out of 5 stars
Title: LotsofDetailonSomeSubjectsNotMuchonOthers
Date: Reviewed in the United States on February 21, 2022
Review: Overall this is a good survey of the field, and it dives deep into some topics (e.g. A*), but others it seems to barely scratch the surface. But overall, it does justice to its title, and is a good introduction to just about every subject in the field.

Name: Guan
Rating: 1.0 out of 5 stars
Title: BadlyPrinted
Date: Reviewed in the United States on November 29, 2019
Review: The content is great, but it is badly printed.The words on the book are so shallow, like a pirated book.

Name: A.K.
Rating: 3.0 out of 5 stars
Title: 5starsforbookcontents1starforprintingandbindingquality
Date: Reviewed in the United States on October 28, 2019
Review: The information you will find in the book is great. It gathers many topics and algorithms from Game AI and is not language-specific (though there are discussions on C++ implementation). The author goes beyond just explaining the algorithms and discuss things related to performance and how AI deals with other parts of the game/engine.While the 3rd edition has updated and revised content, I don't know what is happening with CRC Press. The book is very expensive (full cover price + S&H is half of the minimum wage where I live!) and one would expect it to be of high quality. Unfortunately, that is not the case. Again, the book contents are excellent, but it does not deserve to be so badly printed.Another reviewer already pointed out some issues, so I decided to add some photos to show the printing quality. I own a copy of the 1st edition and put it side-by-side with the 3rd edition so you can see the printing difference. Hopefully, CRC Press will start printing better books, as they did a few years ago.

Name: Estefano Palacios Topic
Rating: 5.0 out of 5 stars
Title: VastTreasureTroveNoPrintingQualityProblems
Date: Reviewed in the United States on April 27, 2020
Review: This book is vast. It covers every corner of Game AI. Shows you robust implementations and additional notes of implementation variations and algorithmic performance analysis. It doesn't require any advance mathematics beyond of what you could get from a book like 3D Math Primer (and even in that case, you would only be using a small subset of that math). The pseudocode does have a few typos here and there, but nothing you can't figure out on your own. I think it's a blessing g that game developer have at their disposal a book with such a great coverage of modern AI techniques. The print quality was immaculate in my copy,which means the issue was resolved.

Name: Charles K
Rating: 5.0 out of 5 stars
Title: AnotherreasonwhyIlikeagoodread
Date: Reviewed in the United States on March 10, 2022
Review: I bring this to my girlfriend's house for sleepovers when... I can't sleep. Unfortunately, this book is so good it doesn't help me get sleepy. Instead I stay up all night with my actual true love -- the maths.

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