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Review READ Unity from Zero to Proficiency Beginner A Step by step guide to coding your first game by Patrick Felicia 🗃️ READ Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game by Patrick Felicia This is working: VIEW Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game by Patrick Felicia KINDLE PDF EBOOK EPUB

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Review Unity from Zero to Proficiency Beginner A Step by step guide to coding your first game by Patrick Felicia

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Newly Edited and Updated Version for Unity 2022
Get started with C# programming and Unity without the headaches
Without my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games.

What you will learn
After completing this book, you will be able to:

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Book ID Asin: 1091872023
Book Title: Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game
Book Author: Patrick Felicia
Book Format and Price:
Book Format Name: Kindle
Book Format Price: $9.99
Book Format Name: Paperback
Book Format Price: $22.49
Book Price: $22.49
Book Category: Books, Computers & Technology, Programming and unknown
Book Rating: 351 ratings

Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game by Patrick Felicia Book Review

Name: Brad R
Rating: 3.0 out of 5 stars
Title: 3-star as a standalone, but 4-5 star if you have Book 1
Date: Reviewed in the United States on March 5, 2023
Review: Similar to Book 1 (Foundations), this one comes with a set of resources from the author's website. For compatibility purposes, I highly recommend you download his empty Unity project which is snapshotted to an older version of the app and includes many assets that can no longer be obtained through the package manager.

However, what you'll find is that this book makes mention of using several pre-built scenes on top of which you'll write scripts and add functionality. It claims these scenes to be provided by the resources from the author's website. They are not. Luckily, the scenes are shown in pictures and described to be identical to those you build as you work through Book 1 (Foundations), so I would regularly have to pause my progress in this book (Beginner), return to Book 1, build the scene, then come back and continue progress in this book.

Note that you don't need to buy each book individually in order to get access to the resources for the different books on the author's website. However, you won't really know what you're meant to do with them if you don't have a physical or digital version of Book 1 (Foundations).

Furthermore, for a book labeled to instruct someone how to write code who doesn't already know another language, there are a multitude of typos and grammatical errors in the code examples in the physical version I received. Perhaps the digital version of the book (from the author's website) is updated and more precise. But if I didn't already have previous coding experience, I would have overlooked many of these inconsistencies in the text and then been left very confused why my code wasn't working as advertised. For new programmers: BE VERY CAREFUL following the code examples. The book does a good job noting that spelling, pluralization, capitalization, etc. are very unforgiving in software, but then it does a very poor job of exemplifying this. Again, maybe the e-book has fixed all these problems.

Ultimately, as a standalone book, I wouldn't recommend this one. It relies on too many unavailable or missing components, and misleads the reader a time or two. But if this isn't your first foray in programming, and especially if you already own a copy of Book 1 (Foundations), then you'll be able to manage through the errors, and you'll come out the other side feeling very accomplished: having built functional, interactive games on scenes you built yourself.

Name: Contemporary Gentleman
Rating: 5.0 out of 5 stars
Title: A Textbook for My Students
Date: Reviewed in the United States on April 7, 2016
Review: I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.

Name: Amazon Customer
Rating: 3.0 out of 5 stars
Title: Good Short Book For Starting Unity
Date: Reviewed in the United States on September 15, 2018
Review: I found this to be a good quick read to learn some of the basics of the Unity API/UI, and how to use the scripting API to accomplish many different basic tasks.

I did see that other reviews mentioned an issues with the first chapter discussing C#, which I unfortunately skipped, though I agree throughout the book there seems to be a misunderstanding of member access levels (and naming conventions). There are other various practices in Unity I did question, like duplicating initialized objects, lack of prefabs/interfaces, or dynamically finding GameObjects instead of assigning via public members, but this may be from the author trying not to go to deep too quick. Either way, these are all very minor criticisms which can be overlooked and remedied with some minor doc research, it doesn't take away from the overall mission of the book.

If you are learning game development with C#, you are going to learn many different coding styles over your career, and it will be up to you and your understanding to pick the best practice. As long as you make sure to make it a habit to visit the API documentation (which the author even mentions), you will learn proficiently. For the money, it's not a bad purchase, especially since it's not an extremely UI-heavy book like many others.

Name: TrZonShopper
Rating: 2.0 out of 5 stars
Title: Loaded with grammatical and tech errors :-(
Date: Reviewed in the United States on March 10, 2021
Review: In the beginning of the chapter I felt confident that I would be able to learn unity, however, it became apparent that Patrick did not hire an editor or have someone look over this book. For example on page 45, he misspelled 'calculate' and instead put down 'claculateDistance'. There are several other comprehension errors as well and it didn't fill me with much confidence gong forward. I was shocked to see his credentials as I would have thought an 'editor and chief' and professor would have taken much more care and fix these errors. I could not follow along less than halfway through the book because even the earlier version of Unity that he says to get does not work in terms of assets or scripts. Patrick is not clear when attempting to explain concepts in Unity.

I'm giving it 2 stars because it gave me a small peek into the world of coding, but I'm let down and now I have to look elsewhere. I was going to give this book to a family member when I was done, but there is absolutely no way I would ever do that. My advice is to find another teacher with stronger credentials.

Name: FranCarv
Rating: 5.0 out of 5 stars
Title: Great Beginner's book.
Date: Reviewed in the United States on June 15, 2020
Review: I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.

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