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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.
The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook
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Book ID Asin: 0262195364
Book Title: The Game Design Reader: A Rules of Play Anthology (The MIT Press)
Book Author: Katie Salen Tekinbas,Eric Zimmerman
Book Format and Price:
Book Format Name: Kindle
Book Format Price: $43.99
Book Format Name: Hardcover
Book Format Price: $70.00
Book Price: $70.00
Book Category: Books, Computers & Technology, Games & Strategy Guides and unknown
Book Rating: 26 ratings
The Game Design Reader: A Rules of Play Anthology (The MIT Press) by Katie Salen Tekinbas,Eric Zimmerman Book Review
Name: Ian Williams
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars are the hallmarks of what a good Game Design book should be
Date: Reviewed in the United States 🇺🇸 on November 12, 2016
Review: This companion, and especially it's predecessor, Rules of Play, are the hallmarks of what a good Game Design book should be. An insightful blend of theory and practice, game developers, testers and designers weigh in on every aspect possible to cover in these volumes lengths. Everything from the social and communal aspects of gaming to the mechanics of the gameplay are debated on, theorized about and tested against different metrics. Also, the Rules of Play book has suggested projects or school curriculum at the end of many chapters, to put these ideas into practice in a practical way. While most Design books are largely fluff with some interesting concepts and a brief history of video games, this book leaves them all in the dust with it's hard hitting approach and wisdom gleaned from decades of Game Design and Development and Play Testing. Highly recommended for anyone with aspirations to be a Game Designer.
Name: Keith D. Burgun
Rating: 2.0 out of 5 stars
Title: .0 out of 5 stars This isn't a book.
Date: Reviewed in the United States 🇺🇸 on October 28, 2011
Review: Getting this book is a lot like googling "Game Design Article" - you have to do a lot of sifting of your own. Many of these articles aren't even about game design, they're just some story that happens to involve a videogame. Plenty of hot-air articles in here, and the occasional quality article. Why someone would want to have this when they have an internet connection is beyond me. Just go browse Gamasutra and you'll get the same experience.
Name: Shade_Jon
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Five Stars
Date: Reviewed in the United States 🇺🇸 on November 2, 2015
Review: Filled with insight and information. A seminal work for ludological game studies (less so for video games, perhaps).
Name: Elizabeth Harac
Rating: 3.0 out of 5 stars
Title: .0 out of 5 stars Three Stars
Date: Reviewed in the United States 🇺🇸 on March 17, 2016
Review: textbook
Name: Han
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Five Stars
Date: Reviewed in the United States 🇺🇸 on September 29, 2017
Review: Perfect condition
Name: Tom
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Thoughtful
Date: Reviewed in the United States 🇺🇸 on May 28, 2009
Review: This book collects a wide variety of critical thought on game design and the theory of games. As the subtitle states, it's a nice companion to "Rules of Play", but "Rules of Play" is by no means necessary to appreciate this book.
I like that it has a broad mix of theoretical articles from academics and more practical discussions from practicing game designers. It has most of the seminal articles I would expect to find in a summary of the field, as well as some I was not previously familiar with, but still enjoyed. As with any collection, not every piece was my cup of tea, but the overall quality was higher than I expected.
If you like games, this will make you think about how they work. It won't give you much day to day practical advice on making games, but sometimes it's good to think outside the practical. As a professional video game designer, I like things that make me think in new ways.
Name: Gi-In An
Rating: 5.0 out of 5 stars
Title: .0 out of 5 stars Absolute must-read!
Date: Reviewed in the United States 🇺🇸 on December 17, 2005
Review: Curious minds that have delighted in games will love this book! I adored the compilation of shared thoughts from "Who's Who" in game design. Aesthetically, the book is so cute! My copy sits on my coffee table. The book had me at the cover...
Name: Niniane Wang
Rating: 1.0 out of 5 stars
Title: .0 out of 5 stars Narrow set of viewpoints -- not recommended
Date: Reviewed in the United States 🇺🇸 on October 10, 2018
Review: I'm a leader at a top mobile game company. I looked at this book for supplemental reading.
Amongst the 30-plus essays, I only saw one female author. I am looking for a balanced view of game design, so that I can design for a broad audience. This book does not give that.
One of this book's essays is about designing games for women. The editors wrote an intro about the importance of including an essay about gender and diversity in games. They chose a white man as the author for that too. The author was not even a game designer, but an academic professor in the communications field.
My company makes a top-grossing game that appeals to a broad audience. I find this book not helpful for my efforts at supplemental learning.
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